"Canadian professor Steve Wilcox has between 95 and 100% of students in his game design classes masking up with N95s after playing a simple game he designed called “The Haunted Woods.”"
thesicktimes.org/2025/05/06/lo…
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“Long COVID Mode”: Seeing the crisis through games - The Sick Times
Games uniquely incorporate emotional and social factors that influence how we take in information — making them surprisingly useful communication tools in a world in denial about the ongoing threats of COVID-19 and Long COVID.Kate Fishman (The Sick Times - Chronicling the Long COVID crisis)